RedM Natives

_UI_PROMPT_SET_TAG

Hash0xDEC85C174751292B
Runtime nameUiPromptSetTag
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_TAG(Prompt prompt, Any p1);

Parameters

NameTypeDescription
promptPrompt—
p1Any—

Returns void

Usage

Lua
UiPromptSetTag(prompt, p1)

-- always works, by hash
Citizen.InvokeNative(0xDEC85C174751292B, prompt, p1)
JavaScript and C#
JavaScript
UiPromptSetTag(prompt, p1);

// by hash
Citizen.invokeNative('0xDEC85C174751292B', prompt, p1);
C#
Function.Call((Hash)0xDEC85C174751292B, prompt, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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