_UI_PROMPT_SET_TARGET_MODE
Hash
0x5F6503D9CD2754EBRuntime name
UiPromptSetTargetModeNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UI_PROMPT_SET_TARGET_MODE(Prompt prompt, float p1, float p2, Any p3);Parameters
| Name | Type | Description |
|---|---|---|
prompt | Prompt | — |
p1 | float | — |
p2 | float | — |
p3 | Any | — |
Returns void
Usage
UiPromptSetTargetMode(prompt, p1, p2, p3)
-- always works, by hash
Citizen.InvokeNative(0x5F6503D9CD2754EB, prompt, p1, p2, p3)JavaScript and C#
UiPromptSetTargetMode(prompt, p1, p2, p3);
// by hash
Citizen.invokeNative('0x5F6503D9CD2754EB', prompt, p1 + 0.0000001, p2 + 0.0000001, p3);Function.Call((Hash)0x5F6503D9CD2754EB, prompt, p1, p2, p3);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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