RedM Natives

_UI_PROMPT_SET_TARGET_MODE_PROGRESS

Hash0x00123054BEC8A30F
Runtime nameUiPromptSetTargetModeProgress
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_TARGET_MODE_PROGRESS(Prompt prompt, float progress);

Parameters

NameTypeDescription
promptPrompt—
progressfloat—

Returns void

Usage

Lua
UiPromptSetTargetModeProgress(prompt, progress)

-- always works, by hash
Citizen.InvokeNative(0x00123054BEC8A30F, prompt, progress)
JavaScript and C#
JavaScript
UiPromptSetTargetModeProgress(prompt, progress);

// by hash
Citizen.invokeNative('0x00123054BEC8A30F', prompt, progress + 0.0000001);
C#
Function.Call((Hash)0x00123054BEC8A30F, prompt, progress);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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