_UI_PROMPT_SET_TARGET_MODE_PROGRESS
Hash
0x00123054BEC8A30FRuntime name
UiPromptSetTargetModeProgressNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UI_PROMPT_SET_TARGET_MODE_PROGRESS(Prompt prompt, float progress);Parameters
| Name | Type | Description |
|---|---|---|
prompt | Prompt | — |
progress | float | — |
Returns void
Usage
UiPromptSetTargetModeProgress(prompt, progress)
-- always works, by hash
Citizen.InvokeNative(0x00123054BEC8A30F, prompt, progress)JavaScript and C#
UiPromptSetTargetModeProgress(prompt, progress);
// by hash
Citizen.invokeNative('0x00123054BEC8A30F', prompt, progress + 0.0000001);Function.Call((Hash)0x00123054BEC8A30F, prompt, progress);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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