RedM Natives

_UI_PROMPT_WAS_BEAT_MODE_PRESSED_IN_TIME_WINDOW

Hash0x1FE4788AB1430C55
Runtime nameUiPromptWasBeatModePressedInTimeWindow
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UI_PROMPT_WAS_BEAT_MODE_PRESSED_IN_TIME_WINDOW(Prompt prompt);

Parameters

NameTypeDescription
promptPrompt—

Returns BOOL

Usage

Lua
local retval = UiPromptWasBeatModePressedInTimeWindow(prompt)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1FE4788AB1430C55, prompt, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UiPromptWasBeatModePressedInTimeWindow(prompt);

// by hash
const retval = Citizen.invokeNative('0x1FE4788AB1430C55', prompt, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1FE4788AB1430C55, prompt);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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