_IS_INTERIOR_ENTITY_SET_VALID
Hash
0xD56FF170710FC826Runtime name
IsInteriorEntitySetValidNamespaceINTERIOR
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_INTERIOR_ENTITY_SET_VALID(Interior interior, const char* entitySetName);Parameters
| Name | Type | Description |
|---|---|---|
interior | Interior | — |
entitySetName | const char* | — |
Returns BOOL
Usage
local retval = IsInteriorEntitySetValid(interior, entitySetName)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD56FF170710FC826, interior, entitySetName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsInteriorEntitySetValid(interior, entitySetName);
// by hash
const retval = Citizen.invokeNative('0xD56FF170710FC826', interior, entitySetName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xD56FF170710FC826, interior, entitySetName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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