RedM Natives

_IS_INTERIOR_ENTITY_SET_VALID

Hash0xD56FF170710FC826
Runtime nameIsInteriorEntitySetValid
NamespaceINTERIOR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_INTERIOR_ENTITY_SET_VALID(Interior interior, const char* entitySetName);

Parameters

NameTypeDescription
interiorInterior—
entitySetNameconst char*—

Returns BOOL

Usage

Lua
local retval = IsInteriorEntitySetValid(interior, entitySetName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD56FF170710FC826, interior, entitySetName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsInteriorEntitySetValid(interior, entitySetName);

// by hash
const retval = Citizen.invokeNative('0xD56FF170710FC826', interior, entitySetName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD56FF170710FC826, interior, entitySetName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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