RedM Natives

_0x9E58207B194488AC

Hash0x9E58207B194488AC
Runtime nameN_0x9e58207b194488ac
NamespaceINVENTORY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9E58207B194488AC(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Usage

Lua
N_0x9e58207b194488ac(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x9E58207B194488AC, ped, p1)
JavaScript and C#
JavaScript
N_0x9e58207b194488ac(ped, p1);

// by hash
Citizen.invokeNative('0x9E58207B194488AC', ped, p1);
C#
Function.Call((Hash)0x9E58207B194488AC, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x9e58207b194488ac (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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