RedM Natives

INVENTORY_GET_INVENTORY_ITEM

Hash0x9700E8EFC4AB9089
Runtime nameInventoryGetInventoryItem
NamespaceINVENTORY
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL INVENTORY_GET_INVENTORY_ITEM(int inventoryId, Any* inData, Any* outData, BOOL p3);

Parameters

NameTypeDescription
inventoryIdint—
inDataAny*—
outDataAny*—
p3BOOL—

Returns BOOL

Usage

Lua
local retval, inData, outData = InventoryGetInventoryItem(inventoryId, p3)

-- always works, by hash
local retval, inData, outData = Citizen.InvokeNative(0x9700E8EFC4AB9089, inventoryId, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, inData, outData] = InventoryGetInventoryItem(inventoryId, p3);

// by hash
const [retval, inData, outData] = Citizen.invokeNative('0x9700E8EFC4AB9089', inventoryId, Citizen.pointerValueInt(), Citizen.pointerValueInt(), p3, Citizen.returnResultAnyway());
C#
var inData = new OutputArgument();
var outData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x9700E8EFC4AB9089, inventoryId, inData, outData, p3);
// inData.GetResult<int>()
// outData.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.