INVENTORY_GET_INVENTORY_ITEM
Hash
0x9700E8EFC4AB9089Runtime name
InventoryGetInventoryItemNamespaceINVENTORY
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL INVENTORY_GET_INVENTORY_ITEM(int inventoryId, Any* inData, Any* outData, BOOL p3);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
inData | Any* | — |
outData | Any* | — |
p3 | BOOL | — |
Returns BOOL
Usage
local retval, inData, outData = InventoryGetInventoryItem(inventoryId, p3)
-- always works, by hash
local retval, inData, outData = Citizen.InvokeNative(0x9700E8EFC4AB9089, inventoryId, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p3, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, inData, outData] = InventoryGetInventoryItem(inventoryId, p3);
// by hash
const [retval, inData, outData] = Citizen.invokeNative('0x9700E8EFC4AB9089', inventoryId, Citizen.pointerValueInt(), Citizen.pointerValueInt(), p3, Citizen.returnResultAnyway());var inData = new OutputArgument();
var outData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x9700E8EFC4AB9089, inventoryId, inData, outData, p3);
// inData.GetResult<int>()
// outData.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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