_GET_DEFAULT_ITEM_SLOT_INFO
Returns slot hash
Hash
0x6452B1D357D81742Runtime name
GetDefaultItemSlotInfoNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_DEFAULT_ITEM_SLOT_INFO(Hash item, Hash p1);Parameters
| Name | Type | Description |
|---|---|---|
item | Hash | — |
p1 | Hash | — |
Returns Hash
Description
p1: WARDROBE, KIT_CAMP, CHARACTER, KIT_MOONSHINER_PROPERTY
Returns slot hash
Usage
local retval = GetDefaultItemSlotInfo(item, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6452B1D357D81742, item, p1, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetDefaultItemSlotInfo(item, p1);
// by hash
const retval = Citizen.invokeNative('0x6452B1D357D81742', item, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x6452B1D357D81742, item, p1);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.