RedM Natives

_GET_DEFAULT_ITEM_SLOT_INFO

Returns slot hash

Hash0x6452B1D357D81742
Runtime nameGetDefaultItemSlotInfo
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_DEFAULT_ITEM_SLOT_INFO(Hash item, Hash p1);

Parameters

NameTypeDescription
itemHash—
p1Hash—

Returns Hash

Description

p1: WARDROBE, KIT_CAMP, CHARACTER, KIT_MOONSHINER_PROPERTY
Returns slot hash

Usage

Lua
local retval = GetDefaultItemSlotInfo(item, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6452B1D357D81742, item, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetDefaultItemSlotInfo(item, p1);

// by hash
const retval = Citizen.invokeNative('0x6452B1D357D81742', item, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x6452B1D357D81742, item, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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