_GET_ITEM_ROLE_MAX_LEVEL_COUNT
Hash
0xADDD1E7C0ECF7D95Runtime name
GetItemRoleMaxLevelCountNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_ITEM_ROLE_MAX_LEVEL_COUNT(int inventoryId, Hash eRoleMaxLevel);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
eRoleMaxLevel | Hash | — |
Returns int
Usage
local retval = GetItemRoleMaxLevelCount(inventoryId, eRoleMaxLevel)
-- always works, by hash
local retval = Citizen.InvokeNative(0xADDD1E7C0ECF7D95, inventoryId, eRoleMaxLevel, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetItemRoleMaxLevelCount(inventoryId, eRoleMaxLevel);
// by hash
const retval = Citizen.invokeNative('0xADDD1E7C0ECF7D95', inventoryId, eRoleMaxLevel, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xADDD1E7C0ECF7D95, inventoryId, eRoleMaxLevel);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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