RedM Natives

_GET_ITEM_ROLE_MAX_LEVEL_COUNT

Hash0xADDD1E7C0ECF7D95
Runtime nameGetItemRoleMaxLevelCount
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_ITEM_ROLE_MAX_LEVEL_COUNT(int inventoryId, Hash eRoleMaxLevel);

Parameters

NameTypeDescription
inventoryIdint—
eRoleMaxLevelHash—

Returns int

Usage

Lua
local retval = GetItemRoleMaxLevelCount(inventoryId, eRoleMaxLevel)

-- always works, by hash
local retval = Citizen.InvokeNative(0xADDD1E7C0ECF7D95, inventoryId, eRoleMaxLevel, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetItemRoleMaxLevelCount(inventoryId, eRoleMaxLevel);

// by hash
const retval = Citizen.invokeNative('0xADDD1E7C0ECF7D95', inventoryId, eRoleMaxLevel, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xADDD1E7C0ECF7D95, inventoryId, eRoleMaxLevel);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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