RedM Natives

_GET_ITEM_SLOT_MAX_COUNT

Hash0xE80E50BEE276A54A
Runtime nameGetItemSlotMaxCount
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_ITEM_SLOT_MAX_COUNT(Hash provision, Hash slotId);

Parameters

NameTypeDescription
provisionHash—
slotIdHash—

Returns int

Usage

Lua
local retval = GetItemSlotMaxCount(provision, slotId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE80E50BEE276A54A, provision, slotId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetItemSlotMaxCount(provision, slotId);

// by hash
const retval = Citizen.invokeNative('0xE80E50BEE276A54A', provision, slotId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE80E50BEE276A54A, provision, slotId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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