_INVENTORY_APPLY_ITEM_EFFECT_TO_STATS_ENTRY
p1, p2: false
Hash
0x75CFAC49301E134FRuntime name
InventoryApplyItemEffectToStatsEntryNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _INVENTORY_APPLY_ITEM_EFFECT_TO_STATS_ENTRY(Hash databindingEntryId, BOOL p1, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
databindingEntryId | Hash | — |
p1 | BOOL | — |
p2 | BOOL | — |
Returns void
Description
p0: value returned by 0x9D21B185ABC2DBC4
p1, p2: false
Usage
InventoryApplyItemEffectToStatsEntry(databindingEntryId, p1, p2)
-- always works, by hash
Citizen.InvokeNative(0x75CFAC49301E134F, databindingEntryId, p1, p2)JavaScript and C#
InventoryApplyItemEffectToStatsEntry(databindingEntryId, p1, p2);
// by hash
Citizen.invokeNative('0x75CFAC49301E134F', databindingEntryId, p1, p2);Function.Call((Hash)0x75CFAC49301E134F, databindingEntryId, p1, p2);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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