_INVENTORY_COMPARE_GUIDS
Hash
0x4C543D5DFCD2DAFDRuntime name
InventoryCompareGuidsNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_COMPARE_GUIDS(Any* guid1, Any* guid2);Parameters
| Name | Type | Description |
|---|---|---|
guid1 | Any* | — |
guid2 | Any* | — |
Returns BOOL
Usage
local retval, guid1, guid2 = InventoryCompareGuids()
-- always works, by hash
local retval, guid1, guid2 = Citizen.InvokeNative(0x4C543D5DFCD2DAFD, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, guid1, guid2] = InventoryCompareGuids();
// by hash
const [retval, guid1, guid2] = Citizen.invokeNative('0x4C543D5DFCD2DAFD', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());var guid1 = new OutputArgument();
var guid2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x4C543D5DFCD2DAFD, guid1, guid2);
// guid1.GetResult<int>()
// guid2.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.