RedM Natives

_INVENTORY_COMPARE_GUIDS

Hash0x4C543D5DFCD2DAFD
Runtime nameInventoryCompareGuids
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVENTORY_COMPARE_GUIDS(Any* guid1, Any* guid2);

Parameters

NameTypeDescription
guid1Any*—
guid2Any*—

Returns BOOL

Usage

Lua
local retval, guid1, guid2 = InventoryCompareGuids()

-- always works, by hash
local retval, guid1, guid2 = Citizen.InvokeNative(0x4C543D5DFCD2DAFD, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, guid1, guid2] = InventoryCompareGuids();

// by hash
const [retval, guid1, guid2] = Citizen.invokeNative('0x4C543D5DFCD2DAFD', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var guid1 = new OutputArgument();
var guid2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x4C543D5DFCD2DAFD, guid1, guid2);
// guid1.GetResult<int>()
// guid2.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.