_INVENTORY_EQUIP_ITEM_WITH_GUID
Hash
0x734311E2852760D0Runtime name
InventoryEquipItemWithGuidNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID(int inventoryId, Any* guid, BOOL bEquipped);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
guid | Any* | — |
bEquipped | BOOL | — |
Returns BOOL
Usage
local retval, guid = InventoryEquipItemWithGuid(inventoryId, bEquipped)
-- always works, by hash
local retval, guid = Citizen.InvokeNative(0x734311E2852760D0, inventoryId, Citizen.PointerValueInt(), bEquipped, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, guid] = InventoryEquipItemWithGuid(inventoryId, bEquipped);
// by hash
const [retval, guid] = Citizen.invokeNative('0x734311E2852760D0', inventoryId, Citizen.pointerValueInt(), bEquipped, Citizen.returnResultAnyway());var guid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x734311E2852760D0, inventoryId, guid, bEquipped);
// guid.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.