RedM Natives

_INVENTORY_EQUIP_ITEM_WITH_GUID

Hash0x734311E2852760D0
Runtime nameInventoryEquipItemWithGuid
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID(int inventoryId, Any* guid, BOOL bEquipped);

Parameters

NameTypeDescription
inventoryIdint—
guidAny*—
bEquippedBOOL—

Returns BOOL

Usage

Lua
local retval, guid = InventoryEquipItemWithGuid(inventoryId, bEquipped)

-- always works, by hash
local retval, guid = Citizen.InvokeNative(0x734311E2852760D0, inventoryId, Citizen.PointerValueInt(), bEquipped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, guid] = InventoryEquipItemWithGuid(inventoryId, bEquipped);

// by hash
const [retval, guid] = Citizen.invokeNative('0x734311E2852760D0', inventoryId, Citizen.pointerValueInt(), bEquipped, Citizen.returnResultAnyway());
C#
var guid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x734311E2852760D0, inventoryId, guid, bEquipped);
// guid.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.