_INVENTORY_GET_INVENTORY_ID_FROM_PED
Returns a unique inventory ID for this ped.
Hash
0x13D234A2A3F66E63Runtime name
InventoryGetInventoryIdFromPedNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _INVENTORY_GET_INVENTORY_ID_FROM_PED(Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
Returns int
Description
Returns a unique inventory ID for this ped.
For the local player ped, it is an eInventories value.
For other peds, it is the inventory address casted to unsigned int.
enum eInventories
{
INVENTORY_INVALID,
INVENTORY_SP_PLAYER,
INVENTORY_MP_PLAYER,
INVENTORY_MP_MISSION,
INVENTORY_SECOND_SCREEN,
INVENTORY_SP_BACKUP,
INVENTORY_SP_SNAPSHOT,
INVENTORY_0xDE2AE452,
INVENTORY_0x399D9B3A,
INVENTORY_0x4BD43FA7,
INVENTORY_0x9529D251,
INVENTORY_0xA75776AC,
INVENTORY_MAX_ID = 11,
INVENTORY_IDS_COUNT
};Usage
local retval = InventoryGetInventoryIdFromPed(ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0x13D234A2A3F66E63, ped, Citizen.ResultAsInteger())JavaScript and C#
const retval = InventoryGetInventoryIdFromPed(ped);
// by hash
const retval = Citizen.invokeNative('0x13D234A2A3F66E63', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x13D234A2A3F66E63, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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