RedM Natives

_INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_ITEMID

Hash0xE787F05DFC977BDE
Runtime nameInventoryGetInventoryItemCountWithItemid
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_ITEMID(int inventoryId, Hash eInventoryItem, BOOL p2);

Parameters

NameTypeDescription
inventoryIdint—
eInventoryItemHash—
p2BOOL—

Returns int

Usage

Lua
local retval = InventoryGetInventoryItemCountWithItemid(inventoryId, eInventoryItem, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE787F05DFC977BDE, inventoryId, eInventoryItem, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = InventoryGetInventoryItemCountWithItemid(inventoryId, eInventoryItem, p2);

// by hash
const retval = Citizen.invokeNative('0xE787F05DFC977BDE', inventoryId, eInventoryItem, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE787F05DFC977BDE, inventoryId, eInventoryItem, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.