_INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF
Hash
0x22E590F108289A9DRuntime name
InventoryGetInventoryItemEquippedInSlotByRefNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF(int inventoryId, Any* guid, Hash slotId, Any* outGuid);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
guid | Any* | — |
slotId | Hash | — |
outGuid | Any* | — |
Returns BOOL
Usage
local retval, guid, outGuid = InventoryGetInventoryItemEquippedInSlotByRef(inventoryId, slotId)
-- always works, by hash
local retval, guid, outGuid = Citizen.InvokeNative(0x22E590F108289A9D, inventoryId, Citizen.PointerValueInt(), slotId, Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, guid, outGuid] = InventoryGetInventoryItemEquippedInSlotByRef(inventoryId, slotId);
// by hash
const [retval, guid, outGuid] = Citizen.invokeNative('0x22E590F108289A9D', inventoryId, Citizen.pointerValueInt(), slotId, Citizen.pointerValueInt(), Citizen.returnResultAnyway());var guid = new OutputArgument();
var outGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x22E590F108289A9D, inventoryId, guid, slotId, outGuid);
// guid.GetResult<int>()
// outGuid.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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