_INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT
Hash
0xB991FE166FAF84FDRuntime name
InventoryGetInventoryItemFitSlotNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT(Hash p0, Any* p1, int p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Hash | — |
p1 | Any* | — |
p2 | int | — |
Returns BOOL
Usage
local retval, p1 = InventoryGetInventoryItemFitSlot(p0, p2)
-- always works, by hash
local retval, p1 = Citizen.InvokeNative(0xB991FE166FAF84FD, p0, Citizen.PointerValueInt(), p2, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p1] = InventoryGetInventoryItemFitSlot(p0, p2);
// by hash
const [retval, p1] = Citizen.invokeNative('0xB991FE166FAF84FD', p0, Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway());var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB991FE166FAF84FD, p0, p1, p2);
// p1.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.