_INVENTORY_GET_INVENTORY_ITEM_HIDDEN
Hash
0xF9933164965533B7Runtime name
InventoryGetInventoryItemHiddenNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN(int inventoryId, Any* guid);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
guid | Any* | — |
Returns BOOL
Usage
local retval, guid = InventoryGetInventoryItemHidden(inventoryId, guid)
-- always works, by hash
local retval, guid = Citizen.InvokeNative(0xF9933164965533B7, inventoryId, Citizen.PointerValueIntInitialized(guid), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, guid] = InventoryGetInventoryItemHidden(inventoryId, guid);
// by hash
const [retval, guid] = Citizen.invokeNative('0xF9933164965533B7', inventoryId, Citizen.pointerValueIntInitialized(guid), Citizen.returnResultAnyway());var guid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xF9933164965533B7, inventoryId, guid);
// guid.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.