RedM Natives

_INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID

Hash0x2BAE4880DCDD560B
Runtime nameInventoryGetIsInventoryItemSoundValid
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID(Hash item, int soundType);

Parameters

NameTypeDescription
itemHash—
soundTypeint—

Returns BOOL

Description

soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType

Usage

Lua
local retval = InventoryGetIsInventoryItemSoundValid(item, soundType)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2BAE4880DCDD560B, item, soundType, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = InventoryGetIsInventoryItemSoundValid(item, soundType);

// by hash
const retval = Citizen.invokeNative('0x2BAE4880DCDD560B', item, soundType, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2BAE4880DCDD560B, item, soundType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.