_INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX
collectionId is < outCollectionSize
Hash
0x82FA24C3D3FCD9B7Runtime name
InventoryGetItemFromCollectionIndexNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX(int collectionId, int itemIndex, Any* itemData);Parameters
| Name | Type | Description |
|---|---|---|
collectionId | int | — |
itemIndex | int | — |
itemData | Any* | — |
Returns BOOL
Description
collectionId is < outCollectionSize
Usage
local retval, itemData = InventoryGetItemFromCollectionIndex(collectionId, itemIndex, itemData)
-- always works, by hash
local retval, itemData = Citizen.InvokeNative(0x82FA24C3D3FCD9B7, collectionId, itemIndex, Citizen.PointerValueIntInitialized(itemData), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, itemData] = InventoryGetItemFromCollectionIndex(collectionId, itemIndex, itemData);
// by hash
const [retval, itemData] = Citizen.invokeNative('0x82FA24C3D3FCD9B7', collectionId, itemIndex, Citizen.pointerValueIntInitialized(itemData), Citizen.returnResultAnyway());var itemData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x82FA24C3D3FCD9B7, collectionId, itemIndex, itemData);
// itemData.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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