RedM Natives

_INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX

collectionId is < outCollectionSize

Hash0x82FA24C3D3FCD9B7
Runtime nameInventoryGetItemFromCollectionIndex
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX(int collectionId, int itemIndex, Any* itemData);

Parameters

NameTypeDescription
collectionIdint—
itemIndexint—
itemDataAny*—

Returns BOOL

Description

collectionId is < outCollectionSize

Usage

Lua
local retval, itemData = InventoryGetItemFromCollectionIndex(collectionId, itemIndex, itemData)

-- always works, by hash
local retval, itemData = Citizen.InvokeNative(0x82FA24C3D3FCD9B7, collectionId, itemIndex, Citizen.PointerValueIntInitialized(itemData), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, itemData] = InventoryGetItemFromCollectionIndex(collectionId, itemIndex, itemData);

// by hash
const [retval, itemData] = Citizen.invokeNative('0x82FA24C3D3FCD9B7', collectionId, itemIndex, Citizen.pointerValueIntInitialized(itemData), Citizen.returnResultAnyway());
C#
var itemData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x82FA24C3D3FCD9B7, collectionId, itemIndex, itemData);
// itemData.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.