_INVENTORY_IS_GUID_VALID
Hash
0xB881CA836CC4B6D4Runtime name
InventoryIsGuidValidNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_IS_GUID_VALID(Any* guid);Parameters
| Name | Type | Description |
|---|---|---|
guid | Any* | — |
Returns BOOL
Usage
local retval, guid = InventoryIsGuidValid(guid)
-- always works, by hash
local retval, guid = Citizen.InvokeNative(0xB881CA836CC4B6D4, Citizen.PointerValueIntInitialized(guid), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, guid] = InventoryIsGuidValid(guid);
// by hash
const [retval, guid] = Citizen.invokeNative('0xB881CA836CC4B6D4', Citizen.pointerValueIntInitialized(guid), Citizen.returnResultAnyway());var guid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB881CA836CC4B6D4, guid);
// guid.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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