_INVENTORY_MOVE_INVENTORY_ITEM
Hash
0xDCCAA7C3BFD88862Runtime name
InventoryMoveInventoryItemNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_MOVE_INVENTORY_ITEM(int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
guid1 | Any* | — |
guid2 | Any* | — |
slotId | Hash | — |
quantity | int | — |
outGuid | Any* | — |
Returns BOOL
Description
guid1: old parent GUID
guid2: new parent GUID
guid3: new item GUID (out param)
Usage
local retval, guid1, guid2, outGuid = InventoryMoveInventoryItem(inventoryId, slotId, quantity)
-- always works, by hash
local retval, guid1, guid2, outGuid = Citizen.InvokeNative(0xDCCAA7C3BFD88862, inventoryId, Citizen.PointerValueInt(), Citizen.PointerValueInt(), slotId, quantity, Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, guid1, guid2, outGuid] = InventoryMoveInventoryItem(inventoryId, slotId, quantity);
// by hash
const [retval, guid1, guid2, outGuid] = Citizen.invokeNative('0xDCCAA7C3BFD88862', inventoryId, Citizen.pointerValueInt(), Citizen.pointerValueInt(), slotId, quantity, Citizen.pointerValueInt(), Citizen.returnResultAnyway());var guid1 = new OutputArgument();
var guid2 = new OutputArgument();
var outGuid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xDCCAA7C3BFD88862, inventoryId, guid1, guid2, slotId, quantity, outGuid);
// guid1.GetResult<int>()
// guid2.GetResult<int>()
// outGuid.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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