_INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID
Hash
0x3E4E811480B3AE79Runtime name
InventoryRemoveInventoryItemWithGuidNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID(int inventoryId, Any* guid, int quantity, Hash removeReason);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
guid | Any* | — |
quantity | int | — |
removeReason | Hash | — |
Returns BOOL
Usage
local retval, guid = InventoryRemoveInventoryItemWithGuid(inventoryId, quantity, removeReason)
-- always works, by hash
local retval, guid = Citizen.InvokeNative(0x3E4E811480B3AE79, inventoryId, Citizen.PointerValueInt(), quantity, removeReason, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, guid] = InventoryRemoveInventoryItemWithGuid(inventoryId, quantity, removeReason);
// by hash
const [retval, guid] = Citizen.invokeNative('0x3E4E811480B3AE79', inventoryId, Citizen.pointerValueInt(), quantity, removeReason, Citizen.returnResultAnyway());var guid = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x3E4E811480B3AE79, inventoryId, guid, quantity, removeReason);
// guid.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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