RedM Natives

_INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID

Hash0xB4158C8C9A3B5DCE
Runtime nameInventoryRemoveInventoryItemWithItemid
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID(int inventoryId, Hash item, int quantity, Hash removeReason);

Parameters

NameTypeDescription
inventoryIdint—
itemHash—
quantityint—
removeReasonHash—

Returns BOOL

Usage

Lua
local retval = InventoryRemoveInventoryItemWithItemid(inventoryId, item, quantity, removeReason)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB4158C8C9A3B5DCE, inventoryId, item, quantity, removeReason, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = InventoryRemoveInventoryItemWithItemid(inventoryId, item, quantity, removeReason);

// by hash
const retval = Citizen.invokeNative('0xB4158C8C9A3B5DCE', inventoryId, item, quantity, removeReason, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB4158C8C9A3B5DCE, inventoryId, item, quantity, removeReason);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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