_INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID
Hash
0xB4158C8C9A3B5DCERuntime name
InventoryRemoveInventoryItemWithItemidNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID(int inventoryId, Hash item, int quantity, Hash removeReason);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
item | Hash | — |
quantity | int | — |
removeReason | Hash | — |
Returns BOOL
Usage
local retval = InventoryRemoveInventoryItemWithItemid(inventoryId, item, quantity, removeReason)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB4158C8C9A3B5DCE, inventoryId, item, quantity, removeReason, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = InventoryRemoveInventoryItemWithItemid(inventoryId, item, quantity, removeReason);
// by hash
const retval = Citizen.invokeNative('0xB4158C8C9A3B5DCE', inventoryId, item, quantity, removeReason, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xB4158C8C9A3B5DCE, inventoryId, item, quantity, removeReason);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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