_INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2
Used with CSatchelItem, R* Script usage: fisihing_core
Hash
0xD740F11FBC8AEF43Runtime name
InventorySetInventoryItemHidden_2NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2(int inventoryId, Any* guid, BOOL hidden);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
guid | Any* | — |
hidden | BOOL | — |
Returns void
Description
Used with CSatchelItem, R* Script usage: fisihing_core
Usage
local guid = InventorySetInventoryItemHidden_2(inventoryId, hidden)
-- always works, by hash
local guid = Citizen.InvokeNative(0xD740F11FBC8AEF43, inventoryId, Citizen.PointerValueInt(), hidden)JavaScript and C#
const guid = InventorySetInventoryItemHidden_2(inventoryId, hidden);
// by hash
const guid = Citizen.invokeNative('0xD740F11FBC8AEF43', inventoryId, Citizen.pointerValueInt(), hidden);var guid = new OutputArgument();
Function.Call((Hash)0xD740F11FBC8AEF43, inventoryId, guid, hidden);
// guid.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.