RedM Natives

_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE

Hash0xF666EF30F4F0AC4E
Runtime nameSetCarriableCarryActionPromptOverride
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE(Any* data);

Parameters

NameTypeDescription
dataAny*—

Returns void

Usage

Lua
local data = SetCarriableCarryActionPromptOverride(data)

-- always works, by hash
local data = Citizen.InvokeNative(0xF666EF30F4F0AC4E, Citizen.PointerValueIntInitialized(data))
JavaScript and C#
JavaScript
const data = SetCarriableCarryActionPromptOverride(data);

// by hash
const data = Citizen.invokeNative('0xF666EF30F4F0AC4E', Citizen.pointerValueIntInitialized(data));
C#
var data = new OutputArgument();
Function.Call((Hash)0xF666EF30F4F0AC4E, data);
// data.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.