RedM Natives

_0xC4146375D8A0B374

Hash0xC4146375D8A0B374
Runtime nameN_0xc4146375d8a0b374
NamespaceITEMDATABASE
SideClient
NameHash only
Docs
Since build1355

Signature

BOOL _0xC4146375D8A0B374(Any bundle, Any p1, int index, Any p3);

Parameters

NameTypeDescription
bundleAny—
p1Any—
indexint—
p3Any—

Returns BOOL

Usage

Lua
local retval = N_0xc4146375d8a0b374(bundle, p1, index, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC4146375D8A0B374, bundle, p1, index, p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xc4146375d8a0b374(bundle, p1, index, p3);

// by hash
const retval = Citizen.invokeNative('0xC4146375D8A0B374', bundle, p1, index, p3, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC4146375D8A0B374, bundle, p1, index, p3);
  • This native has no known name, so the runtime exposes it only as N_0xc4146375d8a0b374 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.