RedM Natives

ITEMDATABASE_FILLOUT_ITEM_INFO

Outputs item infos. alignas(8) Hash category; alignas(8) Hash itemType; alignas(8) Hash unk2; alignas(8) Hash model; alignas(8) Hash award;

Hash0xFE90ABBCBFDC13B2
Runtime nameItemdatabaseFilloutItemInfo
NamespaceITEMDATABASE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL ITEMDATABASE_FILLOUT_ITEM_INFO(Hash key, Any* outData);

Parameters

NameTypeDescription
keyHash—
outDataAny*—

Returns BOOL

Description

alloc8or RDR3 NativeDB

Outputs item infos.
struct ItemInfo
{
	alignas(8) Hash category;
	alignas(8) Hash itemType;
	alignas(8) Hash unk2;
	alignas(8) Hash model;
	alignas(8) Hash award;
};

VORPCORE RDR3natives

outputs struct ItemInfo { Hash category; Hash itemType; Hash unk2; Hash model; Hash award; }

Usage

Lua
local retval, outData = ItemdatabaseFilloutItemInfo(key, outData)

-- always works, by hash
local retval, outData = Citizen.InvokeNative(0xFE90ABBCBFDC13B2, key, Citizen.PointerValueIntInitialized(outData), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outData] = ItemdatabaseFilloutItemInfo(key, outData);

// by hash
const [retval, outData] = Citizen.invokeNative('0xFE90ABBCBFDC13B2', key, Citizen.pointerValueIntInitialized(outData), Citizen.returnResultAnyway());
C#
var outData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xFE90ABBCBFDC13B2, key, outData);
// outData.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.