ITEMDATABASE_FILLOUT_ITEM_INFO
Outputs item infos. alignas(8) Hash category; alignas(8) Hash itemType; alignas(8) Hash unk2; alignas(8) Hash model; alignas(8) Hash award;
Hash
0xFE90ABBCBFDC13B2Runtime name
ItemdatabaseFilloutItemInfoNamespaceITEMDATABASE
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL ITEMDATABASE_FILLOUT_ITEM_INFO(Hash key, Any* outData);Parameters
| Name | Type | Description |
|---|---|---|
key | Hash | — |
outData | Any* | — |
Returns BOOL
Description
Outputs item infos.
struct ItemInfo
{
alignas(8) Hash category;
alignas(8) Hash itemType;
alignas(8) Hash unk2;
alignas(8) Hash model;
alignas(8) Hash award;
};outputs struct ItemInfo { Hash category; Hash itemType; Hash unk2; Hash model; Hash award; }
Usage
local retval, outData = ItemdatabaseFilloutItemInfo(key, outData)
-- always works, by hash
local retval, outData = Citizen.InvokeNative(0xFE90ABBCBFDC13B2, key, Citizen.PointerValueIntInitialized(outData), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outData] = ItemdatabaseFilloutItemInfo(key, outData);
// by hash
const [retval, outData] = Citizen.invokeNative('0xFE90ABBCBFDC13B2', key, Citizen.pointerValueIntInitialized(outData), Citizen.returnResultAnyway());var outData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xFE90ABBCBFDC13B2, key, outData);
// outData.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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