RedM Natives

_ITEMDATABASE_CREATE_ITEM_COLLECTION

Returns collectionId to be used with 0x8750F69A720C2E41 (p0) and 0xCBB7B6EDFA933ADE (p0) alignas(8) Hash slotId; alignas(8) Hash slotId2; alignas(8) Hash tag; alignas(8) Hash ciCategory; alignas(8) Hash cost; alignas(8) Hash unk5; aligna…

Hash0x71EFA7999AE79408
Runtime nameItemdatabaseCreateItemCollection
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ITEMDATABASE_CREATE_ITEM_COLLECTION(Any* data, int* size, int comparisonType);

Parameters

NameTypeDescription
dataAny*—
sizeint*—
comparisonTypeint—

Returns int

Description

Returns collectionId to be used with 0x8750F69A720C2E41 (p0) and 0xCBB7B6EDFA933ADE (p0)
struct ItemCollectionFilter
{
	alignas(8) Hash slotId;
	alignas(8) Hash slotId2;
	alignas(8) Hash tag;
	alignas(8) Hash ciCategory;
	alignas(8) Hash cost;
	alignas(8) Hash unk5;
	alignas(8) int  flags;
	alignas(8) Hash itemType;
	alignas(8) Hash ciTag;
};

Usage

Lua
local retval, data, size = ItemdatabaseCreateItemCollection(comparisonType)

-- always works, by hash
local retval, data, size = Citizen.InvokeNative(0x71EFA7999AE79408, Citizen.PointerValueInt(), Citizen.PointerValueInt(), comparisonType, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, data, size] = ItemdatabaseCreateItemCollection(comparisonType);

// by hash
const [retval, data, size] = Citizen.invokeNative('0x71EFA7999AE79408', Citizen.pointerValueInt(), Citizen.pointerValueInt(), comparisonType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var data = new OutputArgument();
var size = new OutputArgument();
int retval = Function.Call<int>((Hash)0x71EFA7999AE79408, data, size, comparisonType);
// data.GetResult<int>()
// size.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.