RedM Natives

_ITEMDATABASE_DOES_BUNDLE_HAVE_TAG

Hash0x99C6EA66DFE73757
Runtime nameItemdatabaseDoesBundleHaveTag
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_DOES_BUNDLE_HAVE_TAG(Hash bundle, Hash tag, Hash tagType);

Parameters

NameTypeDescription
bundleHash—
tagHash—
tagTypeHash—

Returns BOOL

Description

Params: tag = TAG_ITEM_PROPERTY (tagType(?))

Usage

Lua
local retval = ItemdatabaseDoesBundleHaveTag(bundle, tag, tagType)

-- always works, by hash
local retval = Citizen.InvokeNative(0x99C6EA66DFE73757, bundle, tag, tagType, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ItemdatabaseDoesBundleHaveTag(bundle, tag, tagType);

// by hash
const retval = Citizen.invokeNative('0x99C6EA66DFE73757', bundle, tag, tagType, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x99C6EA66DFE73757, bundle, tag, tagType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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