RedM Natives

_ITEMDATABASE_FILLOUT_AWARD_ITEM_INFO

Hash0x121D2005DD64496B
Runtime nameItemdatabaseFilloutAwardItemInfo
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_FILLOUT_AWARD_ITEM_INFO(Hash award, int index, Hash* outData);

Parameters

NameTypeDescription
awardHash—
indexint—
outDataHash*—

Returns BOOL

Usage

Lua
local retval, outData = ItemdatabaseFilloutAwardItemInfo(award, index, outData)

-- always works, by hash
local retval, outData = Citizen.InvokeNative(0x121D2005DD64496B, award, index, Citizen.PointerValueIntInitialized(outData), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outData] = ItemdatabaseFilloutAwardItemInfo(award, index, outData);

// by hash
const [retval, outData] = Citizen.invokeNative('0x121D2005DD64496B', award, index, Citizen.pointerValueIntInitialized(outData), Citizen.returnResultAnyway());
C#
var outData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x121D2005DD64496B, award, index, outData);
// outData.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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