_ITEMDATABASE_FILLOUT_AWARD_UNLOCK_FLAG
Fills out unlock-flag data for an award entry.
Hash
0x8D029948CA29409BRuntime name
ItemdatabaseFilloutAwardUnlockFlagNamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _ITEMDATABASE_FILLOUT_AWARD_UNLOCK_FLAG(Hash award, int index, Any* outData);Parameters
| Name | Type | Description |
|---|---|---|
award | Hash | — |
index | int | — |
outData | Any* | — |
Returns BOOL
Description
Fills out unlock-flag data for an award entry.
outData:
struct AwardUnlockFlag
{
alignas(8) Hash item;
alignas(8) int p1;
alignas(8) Hash unlockFlag; // e.g. UF_VISIBLE
};Usage
local retval, outData = ItemdatabaseFilloutAwardUnlockFlag(award, index, outData)
-- always works, by hash
local retval, outData = Citizen.InvokeNative(0x8D029948CA29409B, award, index, Citizen.PointerValueIntInitialized(outData), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outData] = ItemdatabaseFilloutAwardUnlockFlag(award, index, outData);
// by hash
const [retval, outData] = Citizen.invokeNative('0x8D029948CA29409B', award, index, Citizen.pointerValueIntInitialized(outData), Citizen.returnResultAnyway());var outData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x8D029948CA29409B, award, index, outData);
// outData.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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