RedM Natives

_ITEMDATABASE_GET_ACQUIRE_COSTS_COUNT

Returns the number of <Item>s <acquirecosts> has from the key in catalog_sp.ymt

Hash0x01FDDAD392D04144
Runtime nameItemdatabaseGetAcquireCostsCount
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ITEMDATABASE_GET_ACQUIRE_COSTS_COUNT(Hash key);

Parameters

NameTypeDescription
keyHash—

Returns int

Description

Returns the number of <Item>s <acquirecosts> has from the key in catalog_sp.ymt

Usage

Lua
local retval = ItemdatabaseGetAcquireCostsCount(key)

-- always works, by hash
local retval = Citizen.InvokeNative(0x01FDDAD392D04144, key, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetAcquireCostsCount(key);

// by hash
const retval = Citizen.invokeNative('0x01FDDAD392D04144', key, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x01FDDAD392D04144, key);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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