RedM Natives

_ITEMDATABASE_GET_AWARD_ACQUIRE_COST_COUNT

Hash0x12DF9C58201DD19A
Runtime nameItemdatabaseGetAwardAcquireCostCount
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1311

Signature

int _ITEMDATABASE_GET_AWARD_ACQUIRE_COST_COUNT(Hash key);

Parameters

NameTypeDescription
keyHash—

Returns int

Usage

Lua
local retval = ItemdatabaseGetAwardAcquireCostCount(key)

-- always works, by hash
local retval = Citizen.InvokeNative(0x12DF9C58201DD19A, key, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetAwardAcquireCostCount(key);

// by hash
const retval = Citizen.invokeNative('0x12DF9C58201DD19A', key, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x12DF9C58201DD19A, key);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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