_ITEMDATABASE_GET_AWARD_INFO
Hash
0xD076DB9B96FAADF1Runtime name
ItemdatabaseGetAwardInfoNamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1311
Signature
BOOL _ITEMDATABASE_GET_AWARD_INFO(Hash award, Any* outData);Parameters
| Name | Type | Description |
|---|---|---|
award | Hash | — |
outData | Any* | — |
Returns BOOL
Usage
local retval, outData = ItemdatabaseGetAwardInfo(award, outData)
-- always works, by hash
local retval, outData = Citizen.InvokeNative(0xD076DB9B96FAADF1, award, Citizen.PointerValueIntInitialized(outData), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outData] = ItemdatabaseGetAwardInfo(award, outData);
// by hash
const [retval, outData] = Citizen.invokeNative('0xD076DB9B96FAADF1', award, Citizen.pointerValueIntInitialized(outData), Citizen.returnResultAnyway());var outData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xD076DB9B96FAADF1, award, outData);
// outData.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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