_ITEMDATABASE_GET_AWARD_UNLOCK_FLAG_COUNT
Returns the count of unlock flags for an award.
Hash
0x48229CE0C7938237Runtime name
ItemdatabaseGetAwardUnlockFlagCountNamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _ITEMDATABASE_GET_AWARD_UNLOCK_FLAG_COUNT(Hash award);Parameters
| Name | Type | Description |
|---|---|---|
award | Hash | — |
Returns int
Description
Returns the count of unlock flags for an award.
hash eg: AWARD_DEBUG_HIDE_LEGENDARY_BOUNTY_00
Usage
local retval = ItemdatabaseGetAwardUnlockFlagCount(award)
-- always works, by hash
local retval = Citizen.InvokeNative(0x48229CE0C7938237, award, Citizen.ResultAsInteger())JavaScript and C#
const retval = ItemdatabaseGetAwardUnlockFlagCount(award);
// by hash
const retval = Citizen.invokeNative('0x48229CE0C7938237', award, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x48229CE0C7938237, award);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.