RedM Natives

_ITEMDATABASE_GET_AWARD_UNLOCK_FLAG_COUNT

Returns the count of unlock flags for an award.

Hash0x48229CE0C7938237
Runtime nameItemdatabaseGetAwardUnlockFlagCount
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ITEMDATABASE_GET_AWARD_UNLOCK_FLAG_COUNT(Hash award);

Parameters

NameTypeDescription
awardHash—

Returns int

Description

alloc8or RDR3 NativeDB

Returns the count of unlock flags for an award.

VORPCORE RDR3natives

hash eg: AWARD_DEBUG_HIDE_LEGENDARY_BOUNTY_00

Usage

Lua
local retval = ItemdatabaseGetAwardUnlockFlagCount(award)

-- always works, by hash
local retval = Citizen.InvokeNative(0x48229CE0C7938237, award, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetAwardUnlockFlagCount(award);

// by hash
const retval = Citizen.invokeNative('0x48229CE0C7938237', award, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x48229CE0C7938237, award);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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