RedM Natives

_ITEMDATABASE_GET_BUNDLE_ACQUIRE_COSTS_COUNT

Returns the count of acquire costs in a bundle.

Hash0x7A35A72A692BE9DB
Runtime nameItemdatabaseGetBundleAcquireCostsCount
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ITEMDATABASE_GET_BUNDLE_ACQUIRE_COSTS_COUNT(Hash bundle);

Parameters

NameTypeDescription
bundleHash—

Returns int

Description

alloc8or RDR3 NativeDB

Returns the count of acquire costs in a bundle.

VORPCORE RDR3natives

eg: BUNDLE_CLOTHING_ITEM_F_OFFHAND_000_TINT_001

Usage

Lua
local retval = ItemdatabaseGetBundleAcquireCostsCount(bundle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7A35A72A692BE9DB, bundle, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetBundleAcquireCostsCount(bundle);

// by hash
const retval = Citizen.invokeNative('0x7A35A72A692BE9DB', bundle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x7A35A72A692BE9DB, bundle);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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