RedM Natives

_ITEMDATABASE_GET_BUNDLE_ID

Hash0x891A45960B6B768A
Runtime nameItemdatabaseGetBundleId
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ITEMDATABASE_GET_BUNDLE_ID(Hash bundle);

Parameters

NameTypeDescription
bundleHash—

Returns int

Usage

Lua
local retval = ItemdatabaseGetBundleId(bundle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x891A45960B6B768A, bundle, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetBundleId(bundle);

// by hash
const retval = Citizen.invokeNative('0x891A45960B6B768A', bundle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x891A45960B6B768A, bundle);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.