_ITEMDATABASE_GET_HAS_SLOT_INFO
Hash
0x8A9BD0DB7E8376CFRuntime name
ItemdatabaseGetHasSlotInfoNamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _ITEMDATABASE_GET_HAS_SLOT_INFO(Hash category, int index, Hash* outSlotId);Parameters
| Name | Type | Description |
|---|---|---|
category | Hash | — |
index | int | — |
outSlotId | Hash* | — |
Returns BOOL
Usage
local retval, outSlotId = ItemdatabaseGetHasSlotInfo(category, index, outSlotId)
-- always works, by hash
local retval, outSlotId = Citizen.InvokeNative(0x8A9BD0DB7E8376CF, category, index, Citizen.PointerValueIntInitialized(outSlotId), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outSlotId] = ItemdatabaseGetHasSlotInfo(category, index, outSlotId);
// by hash
const [retval, outSlotId] = Citizen.invokeNative('0x8A9BD0DB7E8376CF', category, index, Citizen.pointerValueIntInitialized(outSlotId), Citizen.returnResultAnyway());var outSlotId = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x8A9BD0DB7E8376CF, category, index, outSlotId);
// outSlotId.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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