RedM Natives

_ITEMDATABASE_GET_HAS_SLOT_INFO

Hash0x8A9BD0DB7E8376CF
Runtime nameItemdatabaseGetHasSlotInfo
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_GET_HAS_SLOT_INFO(Hash category, int index, Hash* outSlotId);

Parameters

NameTypeDescription
categoryHash—
indexint—
outSlotIdHash*—

Returns BOOL

Usage

Lua
local retval, outSlotId = ItemdatabaseGetHasSlotInfo(category, index, outSlotId)

-- always works, by hash
local retval, outSlotId = Citizen.InvokeNative(0x8A9BD0DB7E8376CF, category, index, Citizen.PointerValueIntInitialized(outSlotId), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outSlotId] = ItemdatabaseGetHasSlotInfo(category, index, outSlotId);

// by hash
const [retval, outSlotId] = Citizen.invokeNative('0x8A9BD0DB7E8376CF', category, index, Citizen.pointerValueIntInitialized(outSlotId), Citizen.returnResultAnyway());
C#
var outSlotId = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x8A9BD0DB7E8376CF, category, index, outSlotId);
// outSlotId.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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