RedM Natives

_ITEMDATABASE_GET_ITEM_PATHSET

Hash0xF4452CE83118C738
Runtime nameItemdatabaseGetItemPathset
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ITEMDATABASE_GET_ITEM_PATHSET(Hash key, Hash defaultPathset);

Parameters

NameTypeDescription
keyHash—
defaultPathsetHash—

Returns int

Usage

Lua
local retval = ItemdatabaseGetItemPathset(key, defaultPathset)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF4452CE83118C738, key, defaultPathset, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetItemPathset(key, defaultPathset);

// by hash
const retval = Citizen.invokeNative('0xF4452CE83118C738', key, defaultPathset, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF4452CE83118C738, key, defaultPathset);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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