RedM Natives

_ITEMDATABASE_GET_MODIFIED_PRICE

Returns an alternative cost hash to COST_SHOP_DEFAULT

Hash0xCB92EC9C004732B4
Runtime nameItemdatabaseGetModifiedPrice
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _ITEMDATABASE_GET_MODIFIED_PRICE(Hash key, int index);

Parameters

NameTypeDescription
keyHash—
indexint—

Returns Hash

Description

Returns an alternative cost hash to COST_SHOP_DEFAULT

Usage

Lua
local retval = ItemdatabaseGetModifiedPrice(key, index)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCB92EC9C004732B4, key, index, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetModifiedPrice(key, index);

// by hash
const retval = Citizen.invokeNative('0xCB92EC9C004732B4', key, index, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xCB92EC9C004732B4, key, index);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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