_ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_INFO
Hash
0xE0EA5C031AE5539FRuntime name
ItemdatabaseGetShopInventoriesRequirementInfoNamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_INFO(Hash shopType, Hash key, int groupIndex, int index, Any* outData);Parameters
| Name | Type | Description |
|---|---|---|
shopType | Hash | — |
key | Hash | — |
groupIndex | int | — |
index | int | — |
outData | Any* | — |
Returns BOOL
Usage
local retval, outData = ItemdatabaseGetShopInventoriesRequirementInfo(shopType, key, groupIndex, index, outData)
-- always works, by hash
local retval, outData = Citizen.InvokeNative(0xE0EA5C031AE5539F, shopType, key, groupIndex, index, Citizen.PointerValueIntInitialized(outData), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outData] = ItemdatabaseGetShopInventoriesRequirementInfo(shopType, key, groupIndex, index, outData);
// by hash
const [retval, outData] = Citizen.invokeNative('0xE0EA5C031AE5539F', shopType, key, groupIndex, index, Citizen.pointerValueIntInitialized(outData), Citizen.returnResultAnyway());var outData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xE0EA5C031AE5539F, shopType, key, groupIndex, index, outData);
// outData.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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