RedM Natives

_ITEMDATABASE_GET_SHOP_LAYOUT_MENU_PAGE_KEY

Hash0x9A60570657A7B635
Runtime nameItemdatabaseGetShopLayoutMenuPageKey
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_GET_SHOP_LAYOUT_MENU_PAGE_KEY(Hash layout, Hash menu, int index, Hash* outPageKey);

Parameters

NameTypeDescription
layoutHash—
menuHash—
indexint—
outPageKeyHash*—

Returns BOOL

Usage

Lua
local retval, outPageKey = ItemdatabaseGetShopLayoutMenuPageKey(layout, menu, index, outPageKey)

-- always works, by hash
local retval, outPageKey = Citizen.InvokeNative(0x9A60570657A7B635, layout, menu, index, Citizen.PointerValueIntInitialized(outPageKey), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outPageKey] = ItemdatabaseGetShopLayoutMenuPageKey(layout, menu, index, outPageKey);

// by hash
const [retval, outPageKey] = Citizen.invokeNative('0x9A60570657A7B635', layout, menu, index, Citizen.pointerValueIntInitialized(outPageKey), Citizen.returnResultAnyway());
C#
var outPageKey = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x9A60570657A7B635, layout, menu, index, outPageKey);
// outPageKey.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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