RedM Natives

_ITEMDATABASE_IS_BUNDLE_VALID

Hash0x4308812A6E9CA62E
Runtime nameItemdatabaseIsBundleValid
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_IS_BUNDLE_VALID(Hash bundle, int mode);

Parameters

NameTypeDescription
bundleHash—
modeint—

Returns BOOL

Description

Params: mode is 0

Usage

Lua
local retval = ItemdatabaseIsBundleValid(bundle, mode)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4308812A6E9CA62E, bundle, mode, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ItemdatabaseIsBundleValid(bundle, mode);

// by hash
const retval = Citizen.invokeNative('0x4308812A6E9CA62E', bundle, mode, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x4308812A6E9CA62E, bundle, mode);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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