RedM Natives

_ITEMDATABASE_IS_KEY_VALID

Hash0x6D5D51B188333FD1
Runtime nameItemdatabaseIsKeyValid
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_IS_KEY_VALID(Hash key, int mode);

Parameters

NameTypeDescription
keyHash—
modeint—

Returns BOOL

Description

Params: mode is 0

Usage

Lua
local retval = ItemdatabaseIsKeyValid(key, mode)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6D5D51B188333FD1, key, mode, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ItemdatabaseIsKeyValid(key, mode);

// by hash
const retval = Citizen.invokeNative('0x6D5D51B188333FD1', key, mode, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6D5D51B188333FD1, key, mode);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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