RedM Natives

_ITEMDATABASE_IS_SHOP_LAYOUT_KEY_VALID

Hash0x3AFE5182C45A84F6
Runtime nameItemdatabaseIsShopLayoutKeyValid
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_IS_SHOP_LAYOUT_KEY_VALID(Hash layout);

Parameters

NameTypeDescription
layoutHash—

Returns BOOL

Usage

Lua
local retval = ItemdatabaseIsShopLayoutKeyValid(layout)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3AFE5182C45A84F6, layout, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ItemdatabaseIsShopLayoutKeyValid(layout);

// by hash
const retval = Citizen.invokeNative('0x3AFE5182C45A84F6', layout, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3AFE5182C45A84F6, layout);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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