RedM Natives

_ITEMDATABASE_LOCALIZATION_GET_NUM_VALUES

Returns iNumValuesForType

Hash0x49885D82A13EEAEA
Runtime nameItemdatabaseLocalizationGetNumValues
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ITEMDATABASE_LOCALIZATION_GET_NUM_VALUES(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns int

Description

Returns iNumValuesForType

Usage

Lua
local retval = ItemdatabaseLocalizationGetNumValues(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x49885D82A13EEAEA, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseLocalizationGetNumValues(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x49885D82A13EEAEA', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x49885D82A13EEAEA, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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