RedM Natives

_0x0BDFEBCF40A5F7E3

Only used in net_fetch R* Script

Hash0x0BDFEBCF40A5F7E3
Runtime nameN_0x0bdfebcf40a5f7e3
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x0BDFEBCF40A5F7E3(Hash crimeType);

Parameters

NameTypeDescription
crimeTypeHash—

Returns int

Description

Only used in net_fetch R* Script

Usage

Lua
local retval = N_0x0bdfebcf40a5f7e3(crimeType)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0BDFEBCF40A5F7E3, crimeType, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x0bdfebcf40a5f7e3(crimeType);

// by hash
const retval = Citizen.invokeNative('0x0BDFEBCF40A5F7E3', crimeType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x0BDFEBCF40A5F7E3, crimeType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x0bdfebcf40a5f7e3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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