RedM Natives

_0x15ABD5004CAD2D99

Set to 0 called together with _SUPPRESS_CRIME

Hash0x15ABD5004CAD2D99
Runtime nameN_0x15abd5004cad2d99
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x15ABD5004CAD2D99(int p0);

Parameters

NameTypeDescription
p0int—

Returns void

Description

Params: p0 either 0, 1 or -1 in R* Scripts
Set to 0 called together with _SUPPRESS_CRIME

Usage

Lua
N_0x15abd5004cad2d99(p0)

-- always works, by hash
Citizen.InvokeNative(0x15ABD5004CAD2D99, p0)
JavaScript and C#
JavaScript
N_0x15abd5004cad2d99(p0);

// by hash
Citizen.invokeNative('0x15ABD5004CAD2D99', p0);
C#
Function.Call((Hash)0x15ABD5004CAD2D99, p0);
  • This native has no known name, so the runtime exposes it only as N_0x15abd5004cad2d99 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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