RedM Natives

_0x2001687F9562FD9D

Only used in resapwn_dump_body R* Script

Hash0x2001687F9562FD9D
Runtime nameN_0x2001687f9562fd9d
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x2001687F9562FD9D(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Description

Only used in resapwn_dump_body R* Script

Usage

Lua
N_0x2001687f9562fd9d(p0)

-- always works, by hash
Citizen.InvokeNative(0x2001687F9562FD9D, p0)
JavaScript and C#
JavaScript
N_0x2001687f9562fd9d(p0);

// by hash
Citizen.invokeNative('0x2001687F9562FD9D', p0);
C#
Function.Call((Hash)0x2001687F9562FD9D, p0);
  • This native has no known name, so the runtime exposes it only as N_0x2001687f9562fd9d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.